Thanks guys! @Prtofdacrowd: I hadn't even though of the alpha trick; while I didn't make a custom alpha last night, I did sculpt the wood on the door and used some default alphas which I think made it turn out much better. As for vertex painting, I'm not too sure if I'll be able to. I'm going to be rendering this in…
Those two tablets I mentioned are pretty old, not touch screens, just pen input. If you use sketchbook pro as your main painting/drawing app then screen res shouldn't be too much of an issue as it's UI seems to be pretty minimal from what I've seen. Tablet pcs are really easy to draw on, but their screen size is fairly…
cool design. but, if youre doing metal you *need* an environment map or cubemap for it to reflect. thats what gives metal its look. Thats why a lot of people's metal looks like concrete. Even if you have shiny highlights, it still wont look right. Also, the diffuse on metal are generally dark. thats so when its reflecting…
Ok, here's another logo to go along with the name - I've gone with a polygon/shard look and incorporated the initials 'J' & 'S' as abstract shapes. Let me know what you guys think! Edit: I'm planning on studying games engineering, so developing within UDK and whatnot... However that'll be next year so as an interim thing…
I know you are newly graduated and don't have much work done outside classes, but a thing I could say is that the more references to school projects you make, to more potential recruiters will probably exit your portfolio quickly. These assets looks like school projects (no texturing, no real-time renders, no focus on one…
Its the end of the week and I have not shut down all week, I have open and closed it from lectern to lectern, opened more or less all the adobe/auto desk suite and lots of other programmes and used them more times than I could shake a finger but with all that power it does not matter as it never crashes or slows down as…
You can "tint" in Cryengine? Is there no more complex shader option available? I know it gets most its beauty out of PBR (and not out of complex shaders), but since I've done some vertex painting in UDK recently, I'd really like to know if something like that is possible in Cryengine?! I want to learn using CrySDK again.…
hello , why don't you do the revers or start from a low polyversion ? meshing out the main parts of the plant and only after add the zbrush detailing , but is that really needed? I mean when I did my plants I did in 3dsmax mainly and used tiling textures couse I wanted and needed to use loads of different plants in the…
Big thanks, that clears up a lot of missing pieces! My car example was more with a RTS in mind or so, for a racing game you will definitely use isolated materials With vertex colors you could also get the perfect cuts tho if you planned the geo for that Im a bit confused by the sentence above, it sounds like one texture…
I'm going to be working on this again seeing as I'm not doing much. Here's the redesign of the hologram machine, texture not yet 100%. There will be a couple other computers on the platform with it. The WIP high-poly for the hangar door beneath the control room. A scissor lift for the testing area, floating geo and all.…