I like tiny feet, haha. I like to think they are akin to the incredibles and many pixar style characters :D but I might rework the feet to make it more streamlined? Maybe those are what's drawing everyone's attention to the narrow legs. My friend/coworker suggested that. Personally they dont bother me, I like the cartoony…
Id say that depends. It most definately suck that companies close and people loose their jobs, no one wants that, but hopefully our industry will grow up a bit and mature when it comes to production, estimating schedules, learning to handle transitions between projects etc. Too many simple mistakes are made at production…
.. assuming you know what you are doing. But often you can add creases and folds later on anyway (without a strict tris budget). So just make sure that the shape and triangle distribution look good, then unwrap and after that rig it. The reason why I always unwrap first is because rigging usually takes more time for me to…
I wouldnt mind having a look at the original .max scene! I am trying to streamline my max UV workflow these days (always been a max user but I find maya's unified approach to be much cleaner than a stack for this very one scenario) and relax did some strange things to me too.
Once worked on a title and had a similar problem which tbh I just worked around, which was to model at the smaller/normal size, then right click select all, group, and scale to 100 then export and undo. I did streamline that in the end with an exporter but that was my process.
internships. i got an internship at soe for 3 months, which then lead to a contract position one year before graduating. so i was going to school and working at the same time. Apply to as many places as possible, i would usually go on a binge and apply to everyplace gamedevmap provided. For freelance its always good to…
the big problem in the first one to me is the super streamline body suit into the giant bulky clumsy helment, you seem to be trying 2 different styles. in the first drawing you posted, she's wearing a skin suit, but the helmet is also much more sleek and flowing and matches, the helmet you modeled obviously belongs to a…
I'm coming from an architectural background, but I think I can answer your question non the less. Revit is much easier and more streamlined to use than AutoCad, and its fairly easy to get a basic 3D floor-plan down even for a beginner. When you import your house model from Revit, to your modeling app, it separates every…
agree. apply for a real position. streamline your folio, or make 2 versions. right now it says character / environment artist. choose either one. listing both just confuses people as to what you really want and indecisive people don't look good. Nerf Bat Ninja said it - env art is the way to go for now. keep working on our…
Overall looks good. Your polymer/composite material looks overtly "wet" that needs to be toned down. The rifle butt on the top looks oddly lumpy, make sure this has a nice streamlined silhouette. Show your textures as well.