It's definitely an improvement over the old one. There are a lot of things you can do. With the direct connection to workshop files, I just hope they streamline the tool a bit.
I have yet to use Wrapit or Topogun, but I have used 3dcoat and Nex. I like how everything feels in 3dcoat, but Nex is more streamlined in the ability to use multiple tools at once with different keyboard/mouseclick combos. you can define new hotkeys in 3dcoat to compensate for workflow, but nex utilizes a lot more…
For Bulletstorm we exported Levels as OBJs to work on the Animations matching the exact ground and obstacles of the level we were staging in (all work was done in Motionbuilder). Having a proper FBX Support seems to get this workflow even better and more streamlined.
Sounds like you're kind of screwed. You might be able to recover some of the footage, but you'll probably have lots of dropouts and artifacts. MP4s should load in AVIDemux and MPEG Streamclip, both of which are free. You can use them to repair timecode issues, etc.
Hey, not bad, the site is working pretty well. :) I found navigation pretty easy. Although if it's a portfolio site I kinda wonder why you have that "main" page, and then also the "portfolio" page, since they have the same images on. I would probably just ditch the main page that it goes to ("home" - what is that actually…
Hey! Sorry for the off topic but THANKS for the comments and critiques you give to other artists in this forum. I'm a newbie trying to get to the videogame industry, learning a lot of digital painting and 3D just by myself and a pair of your posts helped me more than days of randomly stumbling through the internet looking…
Characters are the tough one. In order to remove the high poly step, you have to stop using Zbrush. We all know that Zbrush is THE essential tool in a character pipeline, so how do we remove it? How do we tell character artists that they have to go back to manually making a character using Sub-D modelling? There may be a…
I have to wonder how efficient and compliant the code it generates is. Code generating software tends to be odd at best and doesn't do well for making it easy for another person to come back and make changes because the markup is ambiguous and lacking good semantics/comments. I could see this as useful for someone too lazy…
If you have US$ 59 per month you can invest in a subscription to Gnomon Workshop. Then you have access to their entire library of tutorials (which are streamable versions of their DVDs): http://www.thegnomonworkshop.com/subscription/ You'll have access to material such as this:…
Yeah I have a MacBook Pro which I use for general messing around at home, with Bootcamp on too it's like the perfect little mobile dev setup. Seems odd that they wouldn't port the UDK over. Although I'm sure I've heard that too, IIRC even when UT3 was talked about for Mac (did it ever come out?!) they always said there…