Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…
I experienced the same thing the first time I did retopology. I went a little nuts drawing polygons without really thinking about them. You have a lot of loops that you could lose. Look at your silhouette and determine which loops are actually altering the outline of the mesh and which ones are just there. An example of…
[WIP] #3 Fixing baking artifacts and beginning of Texturing Hi all! This will be a quick post with a small update. Baking Issues: I fixed the bake artifacts in photoshop with blur and smudge brush and assigned ID masks for the high poly in marmoset then organized the dagger's parts into corresponding folders in substance.…
Hey PolyCount! First weapon sculp there with reference, just wanted to get some feedback and criticism during the process because I want this to look as good as it can, i'm planning on using it as my first portfolio piece (i'm currently in College in the UK and just stared second year). Also feel like I should mention this…