Okay, so Maya, what edges soft and what edges hard on my UV layout posted above? (pretend I fix all my ngons.) Currently all my outer shell is set to hard, and insides set to soft. Thought that was the correct way to do things, but I guess not?
To me I just feel like the edges are all too consistent and soft, even the cut details seem really soft. I think if you had the very middle of the bridge flat it would also help, currently the sharp edge in the middle of the bridge just seems out of place to me.
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Yeah, one time I was interning doing customer support for Jagex. I had only just started about a month ago, in a new city in a flat with people I didn't know. I was working a late shift, and went home at like midnight or 2am or something. I cycled home, got to my door - and I realised I left my keys that morning - I was…
Well price diff is smaller than that tough. The Surface Pro needs a case, or that keyboard case. The Companion has enough hotkeys to not use a keyboard. I ended up getting a Companion after doing a ton of research on them all. I really like it. It's not super portable. It's laptop size. But it's great for me. I don't have…
does it have to be soft alpha ? if alpha-test/masked is good enough id say make the whole thing one material. if this prop is supposed to be used 1000+ on screen id also say one material only ! but if its a one two or three times on screen deal and you must have soft alpha than do 2 materials !
Still think were quite a way away from seeing stuff like this done in realtime. Simple scene to model and texture, but the soft lighting and variable-penumbra soft shadows, along with glossy reflections and the global illumination are still not on the same level as offline renderers. I think retracing is the next step when…
I think the silhouette is generally good. I do however think the holes are a little too soft. I've provided a reference below (sorry i'm on dota atm, otherwise i'd highlight it out) You may want to add a little bit more attention around the holes, just so they aren't too soft! Otherwise great work :)
I'm diggin' the texture. I agree with RazorBladder in it being very Gigeresque, but I'm not entirely a fan of the lighting on the metal near the middle area. They're too soft IMO - aswell as most of the texture has very ''soft' edges. I'm bein' a little subject as I tend to go with hard edges on my textures. As I said in…
Hi guys, I have uploaded a small script that will allow you to work with Soft Selection without unloading PolyUnwrapper. At the moment there are no Macroscripts, but I will try to create a small installer so you can hook them to some key or menu. Soft Selection Toolbox http://www.polytools3d.com/polyunwrapper Thank you!