Thinking about adding a Boolean switch for 8bit vs 16bit output. Is there a way for the SBSAR to auto-detect the resolution of the incoming bitmap and set that as the default resolution for the output? Same for bit depth?
Great progress @v13r1 It would really help if you distinguished the different material types from each other, using different metallic and roughness values. But perhaps that's what you're saying by adding some shaders. What do the UVs look like? What texture resolution did you choose? Good luck finishing it :+1:
"- Do you paint on the finished ZBrush sculpture on the highest sub division?" Yes, the resolution of your model should be higher or at the least match the resolution of the texture you want to export. For each vertex you get a single vertex color, so a 1024x1024 size texture has about a mllion pixels so you want a similar…