Wow, reads like a safety documentation :D , I'm actually using this post to see if my account has been activated yet but as I'm posting I really should say something productive so here it goes. Maybe I'm young but all of that sounds a little ott, these are just daily things most of us do anyway and so far I have not been…
A good Amon Tobin song is "Bridge" As for me right now: 311 (always) Placebo Morcheeba Eels Thin Lizard Dawn Delirium Boa Atom and His Package Ben Folds/Ben Folds Five Nerfherder Rob Zombie Butt Trumpets (acquired taste) MC Chris Joe Satriani Violent Femmes King Crimson Spiritual Beggars and any random crap of Snemmy's…
I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas. The user can customize the number of tiles generated in both axises and change the random seed to…
Dado Thanks for that link I needed it, I am having an issue with some random drag thing after I finish a brush stroke it keeps drawing for like 1-2 seconds after I lift the pen and before I put it down it creates some random stroke before the pen touches the surface of the tablet... Anyone got any ideas? It was doing that…
Hey guys, I'll join the group and post some assets I did for the ingame cinematics. Colossus Hi Res and the low In case you have to build more pylons, here is one Hi Res of a Terran Turret And the low Hi Res of the Arbiter portrait And the low Hi Res of the Liberator portrait Some sort of Protoss stasis chamber A protoss…
I wouldn't expect the world to be filled elder scrolls style. Zelda games have done open world before and I'd hope the same formula would be applied to this game. With Wind Waker for example, you had a giant open sea with mini dungeons and random islands scattered throughout the world. There was still a noticeable travel…
@EarthQuake Generally the materials applied to my lowpolies in max have a random colour so I can differentiate texturesets. In Marmoset though I have a special high contrast material saved out that I can import into the scene for previewing the bake, so if I use a quickloader each time I export the lowpolies from max after…
Ohmu eyes are big enough to be an umbrella for nausicaa, so I'm thinkin they should be a bit bigger to really read as ohmu. Also the suggestions about emphasizing the segmented body are good ones. the spikes on it's back seem sort of random and I think if you look at your refference they are placed pretty semetrically. the…
Thinking about making some models to put up for sale on TurboSquid and I was curious if anybody else here has done so, and what their experiences were. - What subjects usually get the most sales? - What type of models tend to sell better? (realtime vs hi poly) - How long do sales usually take to trickle in? - Is there any…
Some tips for modeling cars (can be applied elsewhere) 1: Anything that is one surface, is modeled as one surface. As you can see from the reference pics, both doors form (when closed) one smooth shape, that continues to the boot. You do this so that reflections look 1000% better on the final model because you'll have…