It's good. It's mostly a tech vs game dev salary discrepancy. I marvel as to the insanity that we as game developers allow ourselves to be underpaid relative to similar positions elsewhere.
@LJorgenson00 not sure where you dug up this old thread :p but yeah this was done in marvelous designer I believe with some additional sculpting with the standard brush in zbrush.
The new girl Rin. I plan to make clothes in marvelous. Then, due to the morph function, simulate it for several poses for final renderings. How do you like proportions and anatomy?
I'm going to participate this time :) This is going to be a good exercise to get into marvelous designer. Think i`ll start with creating a Human Base Mesh. Following the first Concept.
thanks all of you! @Stirls the folds are marvelous designer :) Here is my recent concept, gonna learn how other artists make their stuff during this few months.
Concept design and gameready model of the knight inspired by dark fantasy. Modeling: Maya/Zbrush Cloth: Marvelous Designer Textures: Substance Painter Render: Marmoset Toolbag in realtime. Project artstation: https://www.artstation.com/artwork/WK2zR2
A update on his clothes. Done in Marvelous Designer. Hands and feet are place holders. Yeah my workflow sucks. Edit: And a finger got deleted. Don't know how that happened.
Mmm.. lemmi throw a few ideas in too then. Blizzard/Diablo/Starcraft The Witcher Warhammer Fantasy/40k DC/Marvel Kingdoms of Amalur just some ideas, hope this continues.
@marcobar - thanks for the feedback, I will post shot of his face asap. @JadeEyePanda - The clothes started as a base from Marvelous Designer and then had a good deal of resculpt in zbrush with reference.
I would honestly love to give you a crit on this but its surpassed my abilities and I can do nothing but marvel at it. Simply awe-inspiring work. Thanks for sharing!