Ah I guess I wasn't completely clear on what I did, but most of the scene uses normal maps that I baked from the high poly and everything has an AO map and I did add metal and roughness constants to the material, although ddo gave me maps, but I couldn't figure out how to use them inside ue4. Updated my original post to…
12x50=600 Ps Reg= 670 1Year 2 months. PSEXTENDED= 999 1year 8 months. Who though uses extended? Ndo adds everything else. The real benefit is access to all of Adobes products, but if you're just using it for PS, either get the cheaper PS only one (30?), or buy a reg license as that's cheaper. ::::::: Did cs2 have 64bit…
How should I add detail to the lion's head? I've tried sculpting in Blender and haven't been able to get good results. The subdivisions I get while sculpting always seem to come out jagged. Is there something I'm missing or some settings I should change to improve the quality of the geometry without going overboard on the…
I'm going to be starting the process of making a game soon with a friend, we really want to get some basic concepts down so we can better understand what we need to do next in order progress the game development. 1. The main environment tutorial for maya i've been plugging through is oriented around UE4, so all the scales…
Hello everyone. Basically I want to create something like this: These circular layers of the cloth on the spool. I tried using different noises but couldn't really get any decent results so I hope that you can give some suggestions on how to do this. Thank you in advance.
Seen a few of the sites cartoons before, but this one takes the cake! I was in stitches. http://www.chick.com/reading/tracts/0046/0046_01.asp (Yes, this site IS serious)
http://store.valvesoftware.com/ Right at the bottom there; are these really old or really new? I've never heard of them, only came across them by accident. Anyone know if they are any good? Seem kinda pricey.