Hey Everyone, I am currently working on a model of a Jaguar. It is coming a long very well. I am happy with it. At some point when I finish adding the detail to the model I need to consider how I am going to render the fur. I am looking to maximize the quality of my mesh while still being to reasonably render it in Unreal…
Great! Another tip I can share… it helps to post your works-in-progress so people can provide feedback, at each step of the process. This is a great way to work, because it encourages you to keep going, and also gives you occasional feedback when you need it. Best of luck on your project!
I've been trying to correct some small imperfections in the normal map using Substance Painter, but every time I paint, small artifacts end up appearing (they look like small grey-ish dots). It's not immediate either; they take a while to show up and can be painted over, but they reappear regardless. Any idea what could be…
I demonstrate in this tutorial how create functional brake lights on a driveable vehicle in Unity engine. I make use of a short/simple script and a texture for the brake light glow. http://youtu.be/tYgZUFcS0sQ
This is some of the work i've done during my time at Magic Leap before the layoffs. My role was a Lead 3D Artist, and i've worked with some amazing talented artists: Udell, Adam, Josh, Cara and Logan. Art Director: Joe Olson. Shipping a title on a new device was very challenging, but it was also the most exciting part of…
Anyone know who created the Cinematic trailer for Batman: Arkham City? http://www.gametrailers.com/video/vga-10-batman-arkham/708342 (Edited to make Bal happy!)
Hello. We know that there are objects in far distances which are low poly, those are called LOD objects and will be replaced with a high poly object (or original object) when camera goes near them. The question is should I create them in 3DS Max or let Unity3D automatically generate them (is it even possible)? EDIT: This…
Ive just been trying to crop a series of pngs(animation), there are about 400 frames so I created a photoshop batch process to take the canvas size from 569x320 to 512x320 but when I compare the output images to the input images there is very noticable blur! this is really wierd as I thought the image would not be…
When i load my mesh (OBJ) and Baked normal map (PNG) into the NDO project creator and select 'Create new Project' all i get is my normal PNG on a locked background layer?
I'm trying to create a clamp function for use inside of dynamic functions (similar to the pow function in the library/functions/maths/pow...) so that I can reuse it easily later. What's the best way to do this?