It's a rather simple effect actually. I have a mask that tells me what is cloth and what is skin (cloth= white, skin = black). The diffuse input is where I paint my simple particles. I use this mask to drive a Non Uniform Blur after adding a little bit of noise to it. This effectively allow me to blur the blood trail…
http://img3.wikia.nocookie.net/__cb20131217130213/finalfantasy/images/a/ac/Brotherhood_LRXIII.jpg Update. I need to make the cloth part and I'm not sure how. I'm thinking a cloth sim (I'm in 3ds Max) but I've never done anything cloth-like for a game before. I realize I need to make something to bake down and that isn't…
Hoopdate Got more feedback and guidance on the cloth on the arms and I think it looks much better. It breaks away from the concept again but overall I think its an improvement. I've also tried to indicate forms underneath the cloth which just grounds it a lot more. Got a few more things to work on, mainly the backpack…
Here is my latest progress! I'm not really going in to great detail with the body only because I know basically all of it but the legs and hands are going to be covered up by the clothing so the body as is will serve for more ensuring the clothing looks like it belongs on the body below it. Hopefully now that the base is…
Hello guys I want to share with you my first personal game character , I always want to create a one and now it's time to do it And voila the actual result . i still need to fix some design problem and cleanup the sculpting . can't wait to start texturing :D I started with 3 concept After i finished the concept i started…
Hey! So this is outside of my wheelhouse and I'm lost. I'm working on a character that has a lightsaber hilt on her hip, I want it to bounce and move as she walks/runs etc. I may be doing this completely wrong, but it's been working so far for me. I created the clothing and brought them in as different skeletal meshes and…
I think most people would agree developing a character is more important that visual design in a lot of instances. If putting a character in skimpy clothes does nothing for the characters personality, back story, and traits, it shouldn't be done. You can have a beautiful visually appealing feminine clothing without…
I truly have no clue yet. I'm not even using Zbrush, she's being made in Sculptris. I'm probably going to make part of the clothing in Max or Wings and import it. One method I have seen is to use mask and mesh extraction to start the clothing base. There are a few youtube videos on the subject. Here's a simple one. [ame="…
Hey everyone! I haven't posted in a while. I have been very busy, but that's a rather tired excuse. I will be starting to post more often on my projects. Anyways, I have updates! I have finished the head, and have started on blocking out the clothing. I am modeling the clothes in Maya, and some of it needs to be redone due…
Looks awesome. I like it a lot. Only suggestion I would have for you, is it seems kinda off that the cloth is hanging there by magic. Seems like it would just fall right off to the ground. What I would do is, since you already have her left hand right there, just make her grab the cloth with the left hand. It would also…