Fellow DAE'er! The scene is looking nice, and not much of feedback apart from the feedback already added on sketchfab I can add to this scene. Maybe when you got some spare time make the ivy hanging from the houses into meshes instead of into the texture. Make a plane with about 10 ivy leaves on and just throw them around…
If I where you I would focus on props and modeling. Make some badass highpoly pieces. Use as much reference as you can. I see a lot of portfolios that have scenes with terrible lighting and it just puts you off. Bust out some solid badass models, those imo attract the most attention. I agree with whats been said about your…
Taste, subjective? Not on my internets! Certainly not on polycount where we're all 100% in agreement of what's attractive and what's not. You might like your men like plastic ken-dolls, but I prefer them with stubble and pores. I masked away what I didn't want, and kept what I did. The noise in the background I left…
Coventry?! Unless you're really into the study of concrete and birdshit, there really is nothing in coventry. The luftwaffe saw to that. Nothing much to leamington either, but warwick is next door and that has a whacking great castle that's worth a visit. Stratford upon avon is nearby too and really popular for some reason…
I had fun sculpting and polypainted one of the ghost/thing/spirit/monster from the manga, Mieruko-chan, by the author Izumi Tomoki. I saw this spirit in chapter 14 and got the urge to sculpt it during my free time. The manga is good too. It starts as a simple fun premise about a girl who suddenly starts seeing spirits all…
Hey everyone, I was looking tequila work's new game: Rime. The artstyle is great and I was especially attracted to the trees in that game. I started doodeling away in maya but I couldn't get close enough for my liking. Does any of you art wizards know how I can achieve a similar effect? I love how soft the lighting looks…
Correct polycount is exactly the number of triangles required to make the object look the way you want at the distance you are viewing it from. Triangles that are smaller than a pixel are disproportionately expensive - this should be your focus when lodding. 90% of geometry related performance issues in games are due to…
Hey, Gonna be honest here so bucle up. That cinematic is great but it tells me almost nothing about the game. We see a few different scenes that have no connection to eachother and nothing about gameplay. To me, it makes sense to focus on prototyping the game mechanics and gameplay instead of the graphics and trailers. I…
I am sure it would also have gotten more likes if it was a proud smiling dude holding up a painting (though probably not as much as an attractive girl). It's the personal touch, a narrative element. It's why all the indies share their work like "2 years ago I was diagnosted with cancer, quit my job and learned programming.…
looks awesome. love to see a game with non-serious idea executed very seriously. Just something about that really attracts me. I really love the way the dragons meaty legs just sort of hang while it's flying. Has a big mean thuggish demeanor. Love it. Would be cool to strafe over ground troops or light vehicles and just…