COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
No you are correct, maybe I sort of misunderstood what you were trying to say, I was mostly reflecting on myself. If understand correctly now,I have seen that many 3d colleges have a slightly outdated learning path. Education and knowledge is provided by all, but it is your responsibility as a grown person to filter what…
Welcome to Polycount! Yours is more of a game designer question, but this whole forum is mostly for and about game artists. Usually for game artists, the visual quality of the asset is what matters most. The backstory/abilities are not required for this, but they can help if you're looking for inspiration for creating your…
Freelance game artist based in the UK available for contract/full time/part time remote work. ⭐ I specialise in stylised 3D environment/props with a focus on more colourful, organic and cosy genres but I welcome any form of stylised art! I have 3 years of experience freelancing in industry with various indie developers and…
Hi Pior, Please accept my deepest apologies for missing your reply. I know its been 3 years, but I wanted to let you know that after a long time in development, we are now running an open beta test, and we'd love for you to join and check it out yourself. Click the link below to sign up and get your copy.…
Hi! I’m gathering a small team to develop the first act of a game in the style of Until Then or OPUS: Echo of Starsong. What differentiates the project: The game's emotional narrative is its heart. The first act is fully written and revised, with strong positive feedback from test readers — the main reason I started…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
All the yummy 680 380 driver goodies now for the rest of the Nvidia line without having to inf hack. NVIDIA GeForce 301.24 beta drivers are now available to download They r claiming a Boost in Skyrim Performance By Up To 20% FXAA 60% speed improvement over visually comparative AA methods? If you are a 3DSurround fan than u…
Thanks guys, this is the kind of info I need. @PatJS: I don't know if I'm just mistaken in the terminology, or the procedures. I'm use to the workflow in a movie where I'm building a high poly in Maya, texturing it in there, and then rendering in mental ray. If I understand how it works for games, you take the surface…
> One of the first things to remember, is that you always need to keep it down to one page I've been told differently by a couple of people recently, some of them being recruiters - the consensus being, if it's worth putting on a resume, then put it on it! Having relevant info (work experience) > staying on one page.…