Audio by Keosz - Super talented and generous dude, check him out if you have time! http://linktr.ee/keosz I wanted MONSTER to be a culmination of everything I've learnt up until this point, to really see what I can do if I pour the time and effort into it. I hope people enjoy it as much as I did making it. Created in UE5…
Hello Friends, We have released a new version of Bforartists, Version 3.0.0. It is another milestone in the history of Bforartists. The binary downloads can as usual also be found in the download section of the official webpage. https://www.bforartists.de/download/ The sourcecode can be found at Github.…
Okay, I'm back with this thread. I had some technical issues where 3dCoat was saving my files super big to the point where I didn't have enough memory to open them, I was using an experimental version so it's kind of my fault. I eventually found an old backup somewhere and have evaded the memory issues since. Currently I…
Welcome! Some more context would be helpful. Your case might be already covered in one of the many examples in the "how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking" thread. There seems to be a split or hard edge going down vertically.
We are currently looking for an additional texture artist and a modeler for our mod. The game theme is basaed upon the war between "Humans and Aliens". As for modeling we are looking for modeling in general i.e. Weapons, World items etc. First of all you can find the old description, but I recommend that you read the F A Q…
Hello! Ive been working on props for the final render, as well as practicing groom in houdini Here is Shadowhearts hacked off head and the knife that did it
@gnoop for sure! I've found the same, leverage procedural stuff for quick results but polish there is brutal, it's just so much easier to finalize in ZBrush. I'm usually sending things back and forth. I really enjoy starting tileables with sculpted heighmask chunks from zbrush. Then I'll usually have to paint stuff out.…
Really interesting. Besides the fun technical limitation of these being vector- and mouse-made, I feel like such studies might also help with memorizing material rendering/surface behavior to reuse later when rendering concept sketches made from imagination. Cool stuff ...