Thanks for that! I actually noticed a couple of things you suggested and already had them fixed :) Here is another update. removed a lot of unneeded polys, currently at 531 tris.
It's looking great! One thing that stood out to me is the rounded shape at the tip of the handguard. I think this is the same gun: https://youtu.be/nP7yt1mQgPE?t=572
Thanks SsSandu_c! And thanks everybody else for helping out! Here's the finals on my short sword: 1502 Tris and 512 Maps. There's also a glow, but it's boring :poly124:
Thanks. It's actually just 5 badly optimized 512's and I'm planning to use a 2048 for the whole character, so resolution will be even better in the final texture ;)
Here is my first time doing a rock. 1024 base textures and 512 detail albedo and normals. And the sculpt (kept pretty clean to accommodate detail normals)