Yes I did. I also increased to quality to production and tried increasing the light map resolution to 256. No luck so far. Thanks for the advice though I really appreciate it.
do a linear interpolate node, plug a constant value of 0 into A, a constant value of 256 into B, and plug your gloss map into the alpha of the lerp node. plug the result into specular power.
Nay 256 - 512 diffuse only :) if you mean the images on this page hehe Thanks all was great to work on a game for real! excited about moving onto Routine now! :D
BTW if anyone is interested in what we have planned for scriptspot/future expansion: http://tech-artists.org/forum/showthread.php?t=252 We are brewing up some awesome stuff!
You don't need a normal map for this house. It's obviously lowpoly like for a DS or Iphone game and anyway you will never have a decent result with NM in a 256 texture for a whole building
[ QUOTE ] anyone else wonder where the other 275 Spartans were? there only seemed to be a couple dozen hanging around at any given time. [/ QUOTE ] Man orgy Spartan style.