So i ve set up a fore arm twist several different ways. The way I want is to use the wiring to wire the x rot of the hand into the twist bone via an expose transform node. but i keep getting an illegal reference. (reference node a child of the forearm bone, expose the hand bone, wire exposed value to drive the twist bone,…
Hello polycount! I've never shared work here before, but I'm trying to reach out and find more folks to talk with about this kind of stuff. Here's a WIP of a small project I'm working on, which I started because of a JHill video lol. Character is based off of a drawing done by Pavel Hristov. Hoping to have this done soon,…
I haven't actually tried this, but my guess is that yes, you can. Here are the steps I'd take in trying to experiment with the setup: * Make Sure to name the Scene Node for your weapon the same name as the node the bone attaches to. * In WWMT, make the Model Name the weapon model name. * Move the weapon to a position such…
I have done something similar before using morph targets (origami), but this looks like it could be done with simple IK. Parent the IK handle to the bone of the page that opens (green). Rotating that bone then pulls on the joint chain for the popup section. Parent the root bone of the popup section to the other bone.
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
So how would one go about setting up hitzones on a target (like a bullseye for example) in UDK where you would designate a score based on exactly where you shot? I'm a newbie with UDK, but in other engines I've done this with setting up hit geometry, a seperate layer for each 'zone' of the target, and then a seperate…
http://farm8.staticflickr.com/7237/7114801515_d526a68d0e_b.jpg 1.)*see pic above*I'm rather new to UDK, but not once have I opened a file of my scene and everything is where I left it. I used to get this error as seen in the link above, and continually get errors when trying to save, that there were files outside the…
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
Even more key visuals that we've done for videogames! We are always looking out for more work for our artists. If you need anything 2D done (concept art, key visuals, animation or even merch), just get in touch with us at ohayo@collateralds.com Character artworks for Hiragana: Forbidden Speech Key visual for Kitty Cat…
I have made a character that is 16,194 polys. My aim is to get a nice skin tone going that would be aimed towards a ps2/3 LOD. The way i want to work is that get the base of the characters skin right then add the extras later like clothing and such. I have done research into skin tones but i am having no avail into it as i…