hmmm, I see the future a little different. I think generalists will become the most sought after commodity and specialized tasks will be outsourced to cheaper places.
I can't speak for environments, but I can definitely forsee a lot of proceduralization of Characters. Scan Heads -> Send to outsourcing to make Low poly Marvelous Designer Clothes -> Send to outsourcing to make Low poly Artists will use a program like Hair Farm to create splines for TressFX, then model a few props before…
I do feel that that topic should have taken into account character artists in outsourcing studios. Because if we consider those as character artists which they are, there are thousands more in India and China that work at much lower wages but are required to hit the same quality bar and directly affect how many character…
Thanks Kevin, great information I wasn't sure how much outsourcing was going on, definitely nice to hear that the majority of the legwork was done by you guys in-house!
This is great. More of this and developers are more likely to be going with local outsourcing companies that aren't asshats and use local artists, thus helping you guys get work
Yes, the studio has to build their tools and pipeline around the 3d package. You might get away with it at an outsourcing studio (especially in China where software is free)
That's interesting, I wonder why they decided to outsource the boss fights? They did a good job on everything else, and the bosses are the only weak spots I can think of.