I've been slacking on updates, as this week as been pretty busy! Last night my focus was more on more alignment. The more I tried to hold onto different parts that I had blocked out, the more I realized that I was just shooting myself in the foot. I've been removing bevels and simplifying meshes, although I'm not 100%…
I hope this is okay, but I did a quick paintover + redlines based on the original enemy design. Obviously it's on the lower resolution side originally, so there's plenty of creative freedoms to take. I agree with @Joseph_Bramlett in that it's a bit generic right now, even for the original design being quite simple. I feel…
portfolio...portfolio.....portfolio. The end. Done. ok a bit more in depth :P Once you have reached a professional level of output, things tend to fall in place. Im not saying they will fall in your lap, but with some concentrated effort, outreach and a well tailored portfolio, doors will open. You need to be confident in…
If you are really set on becoming 3D generalist, just a heads up, it's going to be a long hard road. Right now your reel has a 'Jack of all trades master of none' kind of feel to it. Most of us pick one or maybe two specialties, and devote ourselves to it. There is a saying that it takes 10,000 hours of practice to become…
Well I must say the colors make it look very "pretty" to the eye. The specular has a nice color to is as well. But it still feels like one giant photo to me. Using photos can creates some issues if you aren't looking out for them. First being resolution. It might be your overall texture resolution but atm your textures are…
Only the UVs inside the 0-1 space (upper right quarter) have the highpoly details projected on them. If the two sides of your mesh are perfectly symmetrical and on top of each other in this 0-1 space, you try to bake the same thing twice at the same location which will cause you a lot of trouble and baking issues. That's…
First of all, welcome to the polycount. Here you will find Critiques, Comments, tips and tricks as per your art needs. I hope you enjoy your stay. !! a traditional artist. Are you in to pencilling? Ahh I see. Might I ask what pencils do you use for your traditonal arts at the moment? I am in the same boat as you are, but I…
I'm pretty sure beautyshots from the engine would work way better than the plastic looking shaders you just applied and i have no doubt the game will look great as a whole. But just for me to understand, and please don't take it offensive. A Creature like the worm or earthelemental, took 8 days to create, revisions and…
We were talking in the slack chat and I offered to do some tweaks to the lighting and presentation, so I figured I would post a short breakdown of that. First step was to find some sort of reference, I looked at screenshots of the game but what really clicked with me was a concept by Kuvshinov-Ilya:…
You've also got a bunch of loops that do very little, like those across the top of the hull In short, your polygon distribution is not very efficient. Also, you probably shouldn't be using as much floating/intersected geometry. The main hull with the air intakes on the front and just behind the rudders, all the way down to…