It´s simple, make a deposit of 500 bucks in my bank account and I'll activate your account here. Serious. Or... ... make your posts and wait a bit more. Probaly mods needs to approve your first posts. I´m not sure how many, probably 5 posts. After this you can post regularly, no longer approval. PS: Mods are volunteers and…
its got the word Pad in the title, like a notepad or a sketchpad? most people use pads with a pen or pencil, using a pad with finger paints isnt very fun or useful. nice link jeffro! Interesting fact - apple now expects all apps to have an icon that is 1024 by 1024 pixels...thats an icon bigger than an ipad2 LOL! 3G…
You are taking this tutorial way too literally. You have to keep in mind that building a solid mesh structure (connecting edges, filling faces, and so on) and capturing the likeness of a character are two different things - clearly illustrated by the fact the the end result of this modeling video looks nothing like the…
Here's one example, from Doom - the flesh and organs that are around the base of the gore nest. And the gore nest itself, to an extent. http://www3.pcmag.com/media/images/501801-doom-2016.jpg?thumb=y There's lots of hard surface tutorials out there, and plenty of vegetation ones, surely there are some "meat" tutorials?
It is a bit above 600 tris in my opinion, but everything depends on the other parameters too. Like neither its 10 or 600 or 5000 tris, it will be free if you use simple mat and acceptable texture res, but it will be super expensive if you add a material to it that use 2000 instructions, or if you add 8k textures.
I love the old IBM mechanical keyboards. Had one (not IBM) that lasted 12 years till it was crushed by 50lbs of equipment. Moved on to Filco, same layout, same heafty weight. Nice STFU "clickety-clack-clickety-clack!!". Mouse = Logicool G700
I think that is because they have one skeleton with one set of animations that are being re-targeted to similar skeletons with different proportions. So the anims work on whatever the default is (probably the male skeleton) but as soon as you change proportions, nothing lines up. To illustrate the problem, put your hand…
Worked on the texture with dDo (first time I work with dDo): I also did a quick block out of two additional buildings: UCS Civil Production Facility (which contains the Energy Transmitter) UCS Supply Depot: As this is planed to be importet to the Galaxy Editor to server in an RTS I don't strive towards ultra high details…
I used to do similar things back when I switch from mudbox to zbrush .Probably done more then 500 alien heads and creatures .Its good for training your imagination but it doesn't teaches you important design principals, structure, anatomy and so on .Why don't you pick someone like Bammes or Hogarth and learn how to…
0. Locking normals is important, otherwise the vertex normals change when you triangulate the mesh(which causes shading errors). Though sometimes Maya gets all cranky when doing this. Skip this if its making things worse. 1. Not sure what you mean. Post some images to explain? 2. 5000-10000 is about normal for current…