A small update on my forklift and f.e.a.r weapon. This is my first ever complete weapon and vehicle so there are some mistakes. I have a hard time figuring out what to do with the weapon. I have a bug in toolbag, not really toolbags fault more my mesh, but if someone please can tell me how to fix it, it would help me a lot…
Are you trying the old Marmoset Toolbag or the new version? If it's the old one did you install PhysX and OpenAL? see this post. Are you using windows Vista or 7? Did you try running it as administrator? I personally had troubles running the old Marmoset Toolbag from C: (my OS drive) so I just ran it from G: one of my data…
Here's my updated artwork for 2025 with improved lighting setup, materials and presentation. I will be posting comparisons between older versions and the latest version to demonstrate the value in revisting older work with an iterative approach to reformation and curation. Many times artists are recommended to abandon…
Okay, thanks for the information. Another thing to try would be to make sure the latest Windows Updates are installed. For the GPU drivers, are you using the game ready drivers or the studio drivers? Try the game ready ones if you're not using those. Lastly, could you send me your log.txt file after Toolbag crashes? You…
https://marmoset.co/posts/creating-realistic-skin-toolbag-saurabh-jethani/ this covers the use of cavity map that i was imagining ^ basically it works like an alternate AO map. ANd of course if OP is combining with AO, then it's just AO map. But in toolbag shader you can use some specific functions designed for cavity map…
1) Modeling high poly: Maya OR Modo + Zbrush 2) retopology: 3Dcoat + Maya OR Modo 3) UV Unwrapping: 3DCoat + Maya OR Modo 4) Baking Textures: Substance Painter (Knald/ Toolbag 3 for support bakes) 5) Texturing: Substance Painter (Substance Designer for support) 6) Rendering: Marmoset Toolbag 3 7) Rigging and Animation:…
Hi! I'm brand new to Marmoset toolbag and still finding my way around. I was hoping i could get some help. When I export this model to viewer with animation, it seems to move every object to the center of the world. In toolbag, it plays fine in the right positions and if it's exported without animation, it's fine too.…
I would recommend getting the Marmoset Toolbag. I used to use the xoliul shader, but it gave me some nasty looking colors. (pink and purple when I know that there is none in my diffuse texture) Not trying to make the xoliul shader look bad, just might want to look into the Marmoset Toolbag. Your normals are too thick…
The strange thing is that the model + normal map works fine in Maya, Max and Marmoset Toolbag. Since this is only a demonstration I think I will settle with presenting it using Toolbag instead of UDK. The possible companies that I know that I'd work for don't use UDK either way, and this is taking up too much time I'm…
Hello! I just finished modeling a game ready Sci-Fi handgun/rifle. https://www.artstation.com/artwork/kDDkQ6 Tri Count: 19,642 Vertices: 16,156 1 4K Texture Concept by Eddie Mendoza https://www.artstation.com/artwork/Z5adbm I would love some feedback on it, especially on the texturing and presentation. Thanks! Texture…