Statement, a creative post-production house based in Barcelona, is seeking an experienced Senior CG Generalist TD for an immediate start. Qualified professionals are encouraged to apply promptly. Type of contract: Full-time permanent contract Description The Senior CG Generalist TD is a methodical and technical…
I'll keep adding and editing the first page until I either finish it, get a cool job as a rockstar or give up and cry. ;) __________________________________________________ (I hope) Short introduction: Some have seen the occasional asset in the what are you working on thread and I decided to put it all under one roof.…
No thread about these? Geeez! Here is a great speech dedicated to all you guys working in games, entertaining people https://www.youtube.com/watch?v=HBqxzKYYdLA Game of the Year * Bloodborne (From Software/Sony Computer Entertainment) * Fallout 4 (Bethesda Game Studios/Bethesda Softworks) * Metal Gear Solid V: The Phantom…
Studios use Maya because (practically speaking) it's the best DCC to build an asset pipeline around. Max is basically a dead end despite being objectively superior to both as a modelling tool (fight me :p ) - it's unpleasant to build tools for, the animation toolset has barely progressed in 20 years and they resolutely…
I suppose usability is a matter of what your target goal is. Wireframes and textures can help us ascertain if you are working efficiently or not. As far as the look and style, I think you really nailed the feeling. I like that you made him very thin and the big bags under the eyes. Most the time you see video game soldiers…
Project #1: The Soap Dispenser I chose this object for two reasons: - I wanted to start with something simple (in fact, this was my first project ever); - I needed to get used to the Blender / Substance Painter workflow as soon as possible. References Modeling and Retopology I haven't built the dispenser as a single…
Hey so it took me a while to make the new low poly, though its not that low but its ok at least i have no more issue. Those are suppose to fall down from the sky at night and some sort of dark energy comes out and spawn monsters, player has to destroy it to stop the spawning. Just to be clear about those pictures, most…
Don't know if anyone's mentioned this but decals help a great deal on tileable stuff. Cheap and easy to place on flat surfaces (decals can encompass stuff like small pebbles, stains, grime, etc). Everything else people have gone onto great extent to mention I would agree with...the textures need some more detail and they…