Have you tried changing the file format? Try a .tiff for starters. Make sure there are no lights in the scene too. Not sure, but it might respect lights.
Check out UE and Unity forums as well, plus their respective example game demo's that'll demonstrate most aspects involved with real-time development in both art and technical fields.
With respect, I will not engage in off-topic discussions. I'm merely an employee assisting my management in the hiring process. I'll keep discussion, if any, only on-topic. Thanks for co-operating!
I don't know. Probably is not fair if we think that there are people that dedicate every minutes of their free time to match the deadline. The ability to respect the deadline is something that as to be take in consideration during the evaluation.
While i agree that the designs are different enough, I have myself stopped from doing similar concepts to other artists to respect the "space" i guess its a matter of perspective
wow man, looking great! this is the main reason I respect this community so much helping each other, look at your before and after. amazing difference already, keep it up!!
Seems this may just be an intrinsic property of the Clay Strips brush? I didn't seem to notice it before. It's also kind of strange that it doesn't seem to be respecting the texture I'm using, either
Here's a couple of plain shots of the cruiser and frigate. (The Praetorian and Phalanx classes respectively.) In hindsight, I really ought to have posted something like this before making a bunch of diorama shots.
Hello :) ! Here's the polished version of the run : Half human, half insect... with a chicken head :D ! By the way I replaced some gifs by their respective URL above to minimize the data download.