I'm working on a shotgun game asset and I'm now at the point of doing my UVs in Rizom, just wanted to clear up some confusion on my end. Should I export as an OBJ or FBX? Are there any unique strengths one has over the other?
I want to try using the Wrap3d / Texture XYZ workflow on a head sculpt, where it auto retopos your sculpt to one of their meshes so you can use all the texture maps but I'm not sure how I would put the head back onto the body whilst keep all the maps and same topology
https://www.artstation.com/artwork/Jrmlaa Updated! I got a good push from a critique. Its become a regular thing for me to remake everything at least once after uploading. B) I think you have a much better idea now of what it is made out of, plus better render renders. B)
Nice character! When sculpting the blank try and relax the pose. Feet apart and splayed. Hips slightly forward, arms 45 degrees and hands relaxed and or fingers splayed to combat the rake look of the fingers in the end result. With the hips forward turn the figure to the side view and balance out the shoulders (backwards)…
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…
What if the gigantic Babel Tower had actually been a gigantic nuclear-electric reactor? A power plant of ancient humanity to generate energy and reach the "divine", before being punished for their arrogance. https://www.artstation.com/artwork/qJWbNP