When you package an Unreal project and share it with someone else, are the assets included in that package, or do you need to provide separate folders for the textures and models?
EQ was kind enough to share this with me: it's my elf guy in a newer build than i'm using. skin shader on the left, standard lambert on the right. can't wait to play around with it!
Probably gamma affecting it so most likely that's the reason why your setup isn't giving proper result. In the texture properties window SRGB should control if it gets corrected or no, so have you tried checking/unchecking that on your textures and testing it then. Also Lerping is one way to do it, however when one of your…
@Jumbee "I find it easier to use a bevel modifier on my low poly to make the edges smoother and bake it that way. That way I can just turn off the bevel modifier and i have an instant low poly, or turn it on to have high poly." Interesting baking with an active modifier stack? afaik they must be collapsed beforehand, well…