@JordanN Well let's take your environment as an example. 95% hand-sculpted. A lot of assets that need to be individually sculpted, high/low created, baked, and I assume you're texturing them all uniquely? Destructive workflow. Locked into your bakes. Pain in the arse to resculpt/rebake. That's a lot of work and a LOT of…
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Did you mean after I added the guns? I think I might have enough time to put in a few variations with and without the guns...but I think you're right on the "business" of it...imma try to address this in the texturing. Figuring this out as a go :P I was bouncing around a few ideas but for a piece that's supposed to be the…
The decorative borders of your furniture looking to strong, have a stretched feeling. Your trim in the corridor is to wide for a only decorative strip for my liking. I see no Cyberpunk in your hotel. With Cyberpunk i connect sci-fi elements in disorder and a stench of decay and organic shapes. Like a rusty gutter with a…
I'd include an e-mail link on the title banner, and your name and contact information on the images. On a side note, your "Oregon" scene seems more like something from southern Arizona or New Mexico. Have you thought about adding more decay to the abandoned mansion? Heavy dust, cobwebs, and water damage would seem to fit…
I just thought this up: survival game, you play a strange fantastical creature trying to survive on the decaying corpse of a dead god. Mold & fungus for food maybe small carrion bugs take the place of small game. and an idea I had in the past: City Sim where you start out with an unwinnable situation and you have options…
my idea of Hades and Anubis [just generalising on these two gods of death] would be more elegant, and rich types. Possibly enjoys watching deaths happens, but at the same time is not decaying or anything. Possibly a few battle scars after fighting with a few gods or what not, but ultimately, they would also live a life of…
Here is how it should look ideally This is with SS Raytracing (well also not perfect since its covering too much in shadow also) This SSRT does a very surprisingly good job tho on even the tiny details Here is more the cold reality of realtime lol with ao decals and mixed quality bakes Looks pretty crap in debug view But…