I remember reading something that said that it is believed that autistic people often don't "filter" things the way normal people do. They take in all of the information infront of them. Normal people really only pay attention to what is important to them, everything else is simplified or filtered out by the brain.…
I'm not super-experienced with this, but one way I've seen is to use IK and an Attachment controller. Create an IK chain for each bone, then assign an Attachment controller to the position track of the bone's IK end effector (or goal). Assign the morphing mesh as the Attach mesh, then pick a face on the surface. Now the…
Yep that happens to me all the time, the top of the torso is normally a mess, don't get me started on shoulders, if you're lucky they don't move around that much =P For some reason I think it had added the pelvis (or some other undesirable bone) to the weight list for those verts. The skin modifier is probably set to…
The equivalent in max would be video post glow filter. First assign a G-buffer ID to your emitter objects (right click objects and change g-buffer to let's say 2) this means that only objects with this ID will be altered by the filter. Go to rendering > video post > press add scene event (teapot) assign which camera or…
Here are some shots of 3 out of the 4 environments we are planning for Hero forge. We used a simple RGB multiply in max to check our lightmaps. *huge thanks to www.handpaintedtextures.com. That man saved me hours of work on the town scene. I took his modular medieval home texture and created my own from it* Heres how we…
Well the shot further up with the many CVs - that's curves in Blender with a geometry profile, UVs and textures assigned, similar workflow to e.g. in Max when you use splines and turn on viewport rendering. So what I'm working with is never actually a proper hair system that I style - in case you were assuming that. I'm…
Yeah the white thing is a transform. Maya do that when he keep history of something dump. (same when you combine 2 objects...) You can go in the " Edit /// Duplicate Special" menu. and try the "Assign Unique name to child node". You maya du plicate object with your deformer but cannot keep connection with the first pPlane…
We'd certainly welcome more artists! I hope you realize that this is unpaid work, as we've had people contact us who didn't look carefully enough at our posts. If you want to join our team, please visit our forums at http://www.epochgames.co.uk/forum and post an application under the Applications subforum. It would be best…
It was very promissing. But now it just don't work properly - losing assigned ID map ( is it possible to assigned without creating new project? ), 3DO stops displaing normal, work MUCH slower than in all videos ( and this is just 1 mesh with signle UV, While SB Painter I worked with 5 meshes ), Wacom tablet stop properly…