Jessie here ;) I see you have a very big amount of brown in your scene with some vegetation.. Maby it would be interesting if different types of tiles had some different types of brown or grey so it would not become too much if you understand what I mean. As for the cloth that's hanging down from that balcony there, it's…
You need to increase the amount of tiling you've got going on there. You could have much better texel resolution with probably even less texture usage if you had one or perhaps 4 windows per tile. Keep them simple so that the duplication isn't too obvious. You can stick on some decals or use a bit of vertex colouring to…
Day 28! (Coming back from my family trip over the weekend) No pictures today. I have started making all the low poly meshes. This initial reduction in edge segments is so quick since the boolean operands are made with primitive shapes! The only problems come with retopologizing operands with subdivision modifiers and…
Its also an issue with the way technology is heading for our industry. The faster the tech develops the more and more work is required per asset/level/game to create. The more work will equate to more time needed and more individuals to finish the project in the same amount of time. I think this is the crux of the problem.…
Yup, pretty sure if this became a money thing our articles would have to be pulled unfortunately. We were given the OK because it was free and there is a big headache when it comes to other people making money off your companys franchies/with there name attached. Even if I didnt care, ND marketing/presidents and Sony…
If you want to get paid for making art before landing a studio job then: Doing contract work will result in working on a project that hopefully has art direction which will result in more interesting artwork that can (again hopefully) go in your portfolio. You also get paid a guaranteed amount of money, provided you don't…
Pleasantly surprised with this. Judging by her other videos I was expecting a very shallow, forced outrageousness touching only on perceived negative aspects of everything loaded with copious amounts of bias. But she's done a lot of research and I'm actually looking forward to see what she brings next. I would also like to…
I think it involves puppies, hammers and or bamboo shoots... It's actually pretty easy to spot in people if you know what you're looking for. I think you can replace a certain amount of empathy with vigilant observation. I think this only gets you a detailed record of what something has done in the past, its harder to…
good use of LODS no1 idea think about it....if each building is made of 20 or so shaders but is reduced to 1 at LOD and the LOD distance is tight....its all good in reducing shader counts cman2k-"The other big point is to focus on the objects that you use the most. If you are using an object a whole lot (like a lamp-post,…
the diffuse map by nature is simply colour information though it tends to be gud to have a small amount of lighitng in. If you got doom3, look around all the texture files to get a rough idea exactly how much lighting info u cud put, it's minimal if any. The secret lies into a succesful balance between details put into the…