Thanks for all the tips! I decided to tighten up the uvs like Deathstick suggested, and here's what I have. (Still left a small space in the last one for the hood ornament and any other things I might add later.) And as far as the texturing goes, I was already leaning on not using those textures anyhow... they were done…
Link Reccomended: http://puu.sh/2GeKC.jpg Link Reccomended: http://puu.sh/2GYfU.jpg [ame="https://www.youtube.com/watch?v=52-rjNQR0gs"]A003975A - T-Rex Turntable - YouTube[/ame] Feel free to download the installer below and test it in UDK yourself UDK 07-2012 and Above Installer…
Thanks for the link! Looks awesome, definitely makes me hopeful. I like the flashback sequences in arrow, but it's getting a bit ridiculous at this point. I mean, I was rolling my eyes when they revealed Sarah was still alive and is black widow. Now he met Amanda Waller previously as well? It just starts to get a bit…
I like the sensation of flying. The extreme acceleration of take-off, the sudden drop in air pockets, especially in smaller aircraft (which tends to be the case living on Fraggle Rock as I do).. What I don't like is the distance between my knees and the chair in front, which is usually measured in negative numbers. I'm…
While on the subject, I wonder if Nintendo's attempts at movies will turn out any better... I just hope they keep Miyamoto away from the set, he has a tendency not to like deep storylines (he vetoed the Wind Waker original storyline in favour of a more simplified one).
@Chronicle Thanks. I didn't really give much attention to the light, I just threw something there. I'll adjust it right away when the sparks are complete. @DWalker Nice suggestion ! I gave it a shot by bending the meshes like palm tree leaves. I'll make a smoother mesh to get rid of the sharp turns. Although I can't think…
Time for a small update! So I have continued to work on the environment piece. I reworked the texture of the main beam and added some more elements. I'm not completely unhappy, but DDo is giving me a hard time lately :D . So the evenings often include pulling my hair (I'm close to Walter White by now). Most of the problems…
Thanks for your feedback DWalker. I actually haven't baked this to normals yet. The top images are just screenshots from 3dsmax. I am trying to get crits before I start baking things out. I know its horrible, its just all on 1 shading group, thats why it looks derpy. I see what your saying about the barrel wedge. Its…
Shockinfinite: thanks! DWalker: nice reff, yeah your spot on. I thought his character might hold his pistol with a bit of a flourish but that's not coming through ATM. LRoy: thanks homie! Pegbird: right on, not sure why the hair looks that way I'll check it out. Deffinately agree on your other points. Jade eye panda: from…
whoaa holy fisn´chips are you callin me a tommy ya wanker? Nice work so far. I agree with the head being very similar but with the helmets and same body scale this is the best route you can take. I think to get different character you could model two more commanderish guys for two seated tanks. One german guy looking kinda…