@ Euld- thank you! @ Stephanie- Thanks, I really enjoyed looking at your thread the other day. @ Hat Wobble- lol, those dudes probably kill it in the 3-d realm @ DavidBrumbley- thanks dude, love those speed environments you've been doing lately, we'll have to hit up some quick and crash soon. Celeryland made it on Kotaku…
WIP so far. Needed to see if the model I was sculpting would look anything like the concept art here: http://lunareth.deviantart.com/art/Tanis-jewel-of-the-desert-598253359
http://gizmodo.com/5987677/sony-slt+a58-a-beginner-dslr-for-a-beginner-budget?tag=sony Thoughts on this camera? Seems like a decent deal. Any reason not to go SONY?
Never mind, I finally found them listed in the Official Contest Rules, shown below for anyone else wondering.... PRIZING FOR FOLLOWING CATEGORIES: Sound Design First Place. One First Place winning Entry from the Category above shall be awarded: ● One Pair (2 Total) Genelec 8030C Powered Studio Monitors (ARV…
You need to have some flattened out the clouds near the horizon, right now you're stretching some overhead clouds down to the horizon and it looks a bit strange. Check out some Red Dead Redemption trailers to see how they handle the environments and for inspiration.…
Not really holes, i was thinking more of rice paper thingy on the window. I had an extrusion tho, on lod0 but i had to squeeze that for the 600 tris limit (im actually at 598 D: ). Note that valve model is 754 tris, unfair ! But yeah i'd like particles emission, so i don't really know what to do. Looks like i can't export…
You probably want to get the difference of the values pixel-by-pixel using ddx, I think. Off the top of my head... for CG/HLSL; float heightmap = your height map value; float3 normal; normal.x = ddx(heightmap); normal.y = ddy(heightmap); normal.z = sqrt(1 - normal.x*normal.x - normal.y * normal.y); // Reconstruct z…
I was very disappointed in this showing. Nvidia was talking big shit about their new cards and how they were going to mop the floor with ATI, but the best card Nvidia now offers still doesn't perform nearly as well as the best card ATI released six months ago. The 480 is a bit cheaper, but frankly, if I was spending in the…
It depends on what type of bricks/pavers you use. If you use square bricks you get a big gap at the outer ring and they touch at the inner part. If he's willing to warp bricks with polar coordinates then I don't think wedge shaped bricks are all that bad... Cut to fit or custom brick shapes are pretty common and in a lot…