Hi Rhoutermans, I think your scene is coming along. Its certainly much better than it was a few days ago. I'm not totally convinced by the door dimensions you opted. It could help if your preview camera was closer to that of the player, but anyhow, it looks a bit too wide. You may want to check the following image for some…
Looking good so far! As for the grass, I feel your pain....I've tried doing hand painted grass textures dozens of times, scrapping each one. Unfortunately, I think the only way to make a convincing flat grass texture is to have very rough generic brush strokes. Check out Diablo 3:…
couldn't disagree more if somethings is written and directed by the same person ... it usually tells me that there is someone at the work WHO REALLY CARES and the end result is awesome Cameron aranofski nolan etc... let me just go through my favorite 30 movies of all times and see if the conditions are meat. .. 01. fight…
Hey there , Are you sure that you doing a wood texture , looks more like a brick wall to me or if its wood those planks are floating on top of each other Also most of your seams make straight line [seam on the top and on the bottom ] this is not how you build something durable you want to offset them as much as possible…
You're modeling is solid, your texturing falls flat. Grim and dirt usually collects around cracks and crevices. maybe fingerprints on the binoculars. The roughness is flat and the lighting reacts the same all over the piece. But in real life, we have roughness that differs, some reflects light more then others. And you're…
Thanks so much for answering! I'm in the process of trying to follow your steps and I found this tutorial (https://blog.turbosquid.com/2013/11/06/making-a-quad-sphere/) to help me with the subdivision of the cube into a spheroid (I've never done it before) and I got to step 3 which looks like what you have in your step 2.…
All you're missing is a torus and a teapot! But seriously now... If I come across as harsh, I apologise in advance. The model looks like you made it out of cones and cylinders, which is fine. But when the geometry still looks like cones and cylinders, then something isn't right. Armour is very modular and made up of lots…
Did a small research on anamorphic lens flares in UE4. I wanted to add it to my scene, but it looks like things are more complex than I thought. Quick summary: - You can't make it via image-based lens flares in post-process volume. Even more, those lens flares are extremely expensive, so I can't recommend you to use them.…
There's not just quads but n-gons too (imagine a 12-sided face, for example, it's 12 edges in a closed loop). The three.js loader is probably triangulating that model for you. In some formats the faces with more than 3 edges are described right there, like in the .OBJ format for example: f 767 773 748 750 768 f 749 751 750…
So i made a little step by step list to follow and for anyone else around me. Photoshop 01. Make sure your photoshop is in english, and that means its installed as an english version. It does not matter if you just change the language setting. 02. Make sure photoshop has admin rights to launch 03. Make sure photoshop is…