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Re: Brink Dev Diary - Art direction & concept art - Now with added HD Video!
Reply by
MoP
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Dec 2009
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General Discussion
http://files.g4tv.com/videoDB/043/026/video43026/tr_brink_113009_exclusive_containercity1_walkthrough_HD_flvhd.flv HD Container City walkthrough!
2 results
Re: [RELEASE] Shader Forge - A node-based shader editor for Unity
Reply by
Acegikmo
·
Feb 2014
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Unity Store
Here's a new node coming in 0.24 to make it a bit easier to do triplanar shaders :)
2 results
Re: [Art Dump] - Alberto Rdgrz - Warning: Image heavy.
Reply by
Alberto Rdrgz
·
Jan 2012
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3D Art Showcase & Critiques
bake test, UVs using half the 1024 sheet, will redo it and shrink it to 512 res.
3 results
Re: Beta testers needed for Dominance War
Reply by
Renaud Galand
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Jan 2007
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General Discussion
I'm interested ! Firefox 1.5.0.4 and or IE classic dual 19" TFT (1280*1024)
Re: Starcraft 2 - Zerg Reveal.
Reply by
East
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Mar 2008
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General Discussion
I think they also talk about SC2 in the PC Gamer Podcast, number 124.
Re: unsharp reference planes in max
Reply by
Joseph Silverman
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Aug 2007
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Technical Talk
Preferences -> Viewport -> Configure driver, background size (check 1024 and match as closely as possible)
Re: amazing texture work from one of my students
Reply by
metric meditation
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Mar 2014
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3D Art Showcase & Critiques
Everythin is hand painted on a 1024 texture using photoshop. No surface transfer, no normals and no specular
Re: Terrain Resolution for Lightmap
Reply by
Lussi
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Jun 2012
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Unreal Engine
Found the Cascaded Shadow Map and change the radius from 1 to 1024 and it did the trick :)
Re: Blizzard Student Art Contest #2
Reply by
rube
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Dec 2012
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General Discussion
I would put the weapon on the 1024 sheet. Also it would be 4 512x512 not 2.
Re: Magic Numbers
Reply by
vik
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Sep 2009
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my most often used numbers are 128 and 1024, but my favourite one is 69
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