first and foremost... don't be nervous if you are apparently nervous, then they'll be nervous about you i know this is going to be a big deal for you, but you gotta be "cool as a cucumber" - Justin_Meisse if you've done your research on the company, then you're on the right track. to ease your mind a bit, take a good…
Oh look a dead horse! [ QUOTE ] I want to gain experience with working to deadlines/working for a goal instead of just working because i have nothing better to do. Ok right now Ive had a few too many whiskeys to answer all your posts. Let's leave it 'til the morning. Peace H [/ QUOTE ] You don't need to shell out ass loads…
pics or it didn't happen :) From that drainage pipe it went about 5 feet into a few sumacs that can brush against the telephone wires under the right wind. The hydro crews were through in the spring and put in new huge poles for their lines, but Bell kept their stuff on the old ones and... well here we are. I was able to…
I think that for any artist, their art will speak for itself regardless of external factors such as participation in this or that project. If you're an AAA artist and market yourself intelligently you'll be fine. Smart employers know that success is often a matter of being skilled at "good luck." An acorn will grow into a…
Agreed 100%. It's never easy, but everyone started somewhere. You've gotten past the first hurdle by posting some work, and you'll only get better in time. One of the few things that will limit you in developing in 3D is an inability to accept and listen to critique. The rest is down to dedication and practice. As for the…
Mix Universe is what this is called now! So I haven't posted on here regularly, but I just want to throw out there that I have been working on this still and have documented a few things along the way. I used to post on polycount quite regularly awhile back but fell off the bandwagon a bit. To jump straight to it, here is…
Project name: Echo of Neghen Salle Brief description: First idea of this project was born almost a year ago, on October 14th, 2009. Ever since it has been slowly developing, as the team also grew with time. We are aiming to create a plot-driven fantasy game with more in-depth interactions and less flashy effects alike…
Darksiders II 'Create a Weapon' Contest We are extremely happy to announce our latest contest - The Darksiders II 'Create a Weapon' Contest!! For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders. One entry from each category will be chosen to be included in the release of…
Aside from the obvious that borderlands this one of the most amazing, well put together games ( with a few negatives) of all time, gearbox has done a few things that to me are genius. No cloth you say? I dont know if this is a widely used technique or what but Ive never noticed this before. Instead of using actual cloth…
"Girl vs Bugs" is a personal project i began in 2019. i work on it from time to time. my goal is make a game for my nieces Dahlia (6yr) and Willow (4yr) to play. i hope to have it completed by the time the oldest turns 10 years old. GAME DESIGN the core game design is inspired by Blaster Master on the NES. the game's…