Id like to start by saying that overall, the ship looks great. I have grips about the concept you started with, so my love for this model is only limited to how well you executed the individual pieces (which you executed very well). I think u should have put some effort into streamlining the silhouette. It's really busy…
This is awesome, I'm definitely going to do this. I know its possible to learn Maya from Max if you've got a digital tutors subscription, my friend did it... however this looks like a much more streamline and solid way of doing it. Thanks for this Bradley! I'm gonna need to learn Maya for school so this is perfect for me :)
I don't use modo for game content as much as people here do, but I use it every day for modeling, texturing, and previewing. It's the fastest modeling tool for me personally, thanks to a very customizable interface. I've created entirely new sets of commands and all kinds of pie menus and really streamlined a lot of my…
Here at Vigil we are Hybrid: Core Hours are 10 to 5 and you must put in 8 hours of actual work. You can choose to work earlier or later as long as your 8 hours contain the time between 10 and 5. We have one hour unpaid lunch and two fifteen minute paid breaks. We have a concept called Focus Time that we shift into from…
I didn't read this thread so apologies if this is a redundant request, but I'd love the option to input a metalness map when created custom materials. I have a pretty large library of custom materials so I can get more out of my materials, and adjusting metalness maps in the suite is not a lot of work, but it would be a…
if it for modelling i choose NVIL. i agree with you the UI its totally mess. but if you start learning and reading the documentation you will get the point. The streamline tools its amazing. You can do a lot of command with one key. heres the example of mine. [img]http://i.imgur.com/VPOAkoO.gif[/img] just using alt+g and…
This brings up a good question. Do you think the automated processes in tool like DDO will eventually fade into the background as production becomes more and more automated? Case in point. Uv mapping. There was a point where you had to break the model into pieces to unwrapp it properly, or the old Paul Steed Method of…
No, it doesn't. I've streamlined my portfolio site over several years, moved information into less tabs, re-arranged art to be better categorized, edited any large pieces of text to be easier to read, or flow better, etc.
Right- this helps a bit. I think I see what you mean by the unique silhouette/proportions- a unique silhouette is important, I most certainly agree. But I was aiming for a suit that would fit a standard proportion/virtuvian male, without any wonky proportions. What I'm seeing at that site you linked is either characters…