Hello everyone, We're a passionate indie team that has been developing an RPG Fantasy game for about a year now, and we're on the lookout for a talented artist to join our journey. This is a passion project with plans to launch on Steam, and like the rest of us, you'll be earning a share of the revenue—making it a RevShare…
* This is a 3D modeling & texturing contest for the Steam Workshop of Tripwire's Killing Floor 2, an online first-person shooter. * This contest will last for just over 4 weeks. The contest starts on Wednesday, September 16th and the deadline is Sunday, October 18th ad 23:59 EST (GMT -4) * The Guns 'n Gear Contest winners…
Hi everybody. This is my first official post here on Polycount since I haven't been active in years. My name is Chris Sulzbach and I'm a Lead Character Artist at Firaxis Games and my last two projects were XCOM: Enemy Unknown and XCOM: Enemy Within. I've been a Polycount reader for years but rarely posted and if I did it…
Should point out a few things: Canadian Media fund might fund the entire V2 thing outright (Possibly the cinematics as well). Most indie games being made in Montreal are funded through the experimental stream: http://www.cmf-fmc.ca/funding-programs/experimental-stream/ There's a specialist who works at GamePlaySpace right…
new update. http://www.digitalfossils.com/Download/VoidWorld-Jun-07-12.rar Summary of changes: * --To select all vertices in a loop, click one vertex then LMB double click the adjacent vertex. --To select a range of vertices in a loop, click the first vertex then LMB double click the last vertex. --To select gap vertices…
Well besides the questions of optimization my only concern was that when World Machine processes a map for UE4 its kind of unusable. The terrain works for a game like PUBG because its just a battle royal with many players. But a level design for a game like skyrim is a completely different beast. The compact level design…
Are you actually overclocking the card? Tried the latest bios? The performance situation is definitely *very* weird. What I've gleaned from a lot of forum lurking is that at some point no matter how uber your 3D card is, performance isn't really improved from a lower card. There are people with dual 7800's having dips in…
it sounds like you're an ideas guy and in gamedev purely to make money, which is the no.1 reason why thousands of devs were laid off in recent years. Your plan is to go the path of Roblox; which has a predatory developer platform, but you also want to add gambling to the mix too. Add in some tasty developer drama to the…
Okay so as far as I know this is how the id stuff works, please correct me if I'm wrong and you know otherwise, I'm just taking a guess at this based on that old video Carmack did. I have some questions as I've finished the game now, and I should mention I played the pc version with the 8192x8192 texture pages. 1. Artist…
I have lots of my custom tools working wrong now not showing conditional inputs . And my all time favorite Fractal sum base noise behaves differently. It's only default noise I have been ever using since forever as input to slope blur and it behave all wrong now. Am I experiencing a program glitch or something. Have it in…