for about the tail, very good work now you can start retopology it :) for about how to retopology, it will depends of how you plan to use, if you plan to keep the "clothes" you can make a small bump on the mesh since you will use normal map. also, if you want to remove the "clothes" for a possible customisation of…
oh yeah the feet, well this character is intended to be used in an mmo, she will never be actually naked ingame so im tryna prepare the model to be clothed, of course the clothes will replace the underlying bodyparts. And i was tryna save polygons, no need for toes so no need to make em. and the breasts, yeah i need to…
Might want to re-consider the name, as this one would make just about every UT fan expect that you are remaking the weapon of the same name. :) The coat can be done via UT3's internal cloth sim, it uses bones, so just bind the coat to a series of bones, set them to be cloth in the anim browser, and create a new physics…
It depends entirely on how close the camera gets (kinda like VFX, I suppose), but assuming its AAA quality third person you might have 2-3 4K texture sets (*super ball-park guesstimate, I am not a character artist), with multiple layered tiling textures on top that are blended with mask textures which give you the super…
Thats just rude, atleast give him some input on why you think all of it is bad. @FinNick The detail on the cloth is too high, that's the main reason why it looks strange, as for the shoulder piece, It just looks like some giant spikes coming out of the cloth. It needs more work on the intersection between the cloth and the…
Well, the anatomy is off, even though you think its not too bad. The pelvic area has already been mentioned, her arms make her look kinda anorexic and the hands look quite cartoony and unrealistic. The cloth also looks like melting chocolate. I would recommend forgetting clothing for now and just focusing on getting all of…
You answered your own question, it can be done multiple ways... It all depends on how the character is interacting or interacted with, in game. Does this character change clothes? Does he have multiple costumes? Are the different clothes new meshes or just re-skins? If you're going to model a character with clothes as a…
inwar: The cloth looks impressive. Can you share how you achieved realistically looking bends and wrinkles on the cloth? Did you do some sort of soft-body cloth simulation or is it just hand modelling? Anyway, here's my attempt at generic grassy ground texture. I'll see how it looks in the scene and maybe change few…
imijatov: Thanks! I've shortened the arms a tad, and gone over the cloth folds again. I'll still be working through the rest of your crit. :) I think you may be giving me a bit too much credit -- I know what I struggle with, but I think I mainly struggle with it because I'm not sure what exactly is right! :P The hair was…
Nice job! Two critiques: The tentacles blend too much with the cloth colorwise. If you look closely at the concept, you'll see that the cloth is slightly lighter in tone around the bottom edge. This helps to visually differentiate the two from each other. The cloth is also a bit too fuzzy along the bottom edge. I feel like…