The Blizzard art team explains how they made the Overwatch
shorts. The main animation section is between 18.30 and 26.15. Some great stuff in here! https://youtu.be/dyiHr06Einw?t=18m32s
Nice to see you post new stuff, Faf! This is a pleasure for my eyes. Going to blizzard too?:) Really curious how you'll balance out the color on this one. Keep it up!
Heboltz3 I tried what you said but was unsuccessful T T. It's like the neck verts are frozen in place on the neck on the blizzard model. The bind and pivot changes seem to have no effect.
You're not going to find a blizzard cinematic model ready to go for animation. If you're just trying to learn to animate you will not be judged on the models quality anyway. It will be a waste of money to commission one.
Man! Amazin analysis! I was looking at some of these details...but you went down the whole road XD I am sure some of the Blizzard guys can clarify some details
lookin good! someone mentioned redneck rampage... incase you didnt know.... BLIZZARD owns the rights to that game now.... so you know whats comin! world of rednecks! :P
Blizzard must have some amazing Mel scripters, because it's nothing really special right out of the box. :/ Hypershader system is cool though. Node Based system = teh win
A study of Blizzard's Overwatch style, with modeling in-game assets as practice studies to start, and a small scene to follow-up. Feedback welcome and thanks for looking! <3My Artstation
Hello everyone, Was wondering about whether Blizzard uses normal maps in WoW. The textures and surface detail seem completely hand painted, but I can`t really be sure. Thanks!
Kyle has joined Blizzard Entertainment as an associate artist on our NextGen MMO team. You can view Kyle's work below: http://www.kylerau.com/ Welcome aboard Kyle! -Kenny