For ZBrush, which of these two pictures should I use as the image plane for my sculpt? (this is from a CAT scanned skull) Thank you. A B (A is from the perspective camera directly facing the skull and B is using an orthographic camera directly facing the skull)
I can't tell if the anatomy is supposed to look that way for style, or if it's just poor anatomy. I think there's an issue with the eyes, they feel... A. Too Small B. Too Far Apart C. Or Both A and B.
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but it would only be a one time setup? you work in file A, he works in file B. both get referenced in File C. if you open file C it will always reference in the latest versions of A and B?
Ah right when this place was Q2PMP and when 56kbit/s dial-up connection was still a thing B) Edit: tbf It's old analogue sound been my ringtone for ages - oh crap I'm a nerd!
In this thread, i'll show you how to replace the context sensitive marking menus with marking menus of your own, that you can edit in the marking menu editor. Scroll down for the short story if you don't want to read about the struggle **** Long story **** The age old problem of how to edit the context marking menus that…
A mix. Simply using a tiling texture for each mat type would work, but it's low effort and kind of meh looking a lot of the time. For a load of props, unique/atlased RGB masks might be worth considering. So a mix of generic tiling materials, with a mask to blend them with context to the object. an example for metal it…
I know the live boolean, but i dont quite understand how to apply a boolean without using dynamesh? "b" substract "a" with boolean, but how can i apply boolean to delete "b" without dynameshing it?