Als het gaat om de NBA Playoffs, is het tijd voor nike kyrie 6 preheat collection heal the world om te schitteren. De voormalige NBA-kampioen is echt de sleutel tot het succes van Boston in het 'postseason', want als hij zijn spel op gang brengt, is hij onstuitbaar in de aanval. En ondanks hun seeding, hebben veel experts…
Day 5: No sculpt today because I was running errands and built a PC. I'lll have one tomorrow. :) Here's a different view of my logo, which I made in Blender!
[edit-- some of this stuff may have already been addressed... I didn't see your 2nd page somehow :D ] This is some cool stuff, and your output is pretty quick. How long on average have you been taking on those busts? Oh, and you've done it a couple of times with the figure sculpt, but in the future could you post side…
Thank you for checking it out and giving me some direction! "I think the thumbnails seem a bit too large, at least on my tiny laptop. Would be nice to be able to see them all at once without having to scroll down." * I resized the images on the front page, as well as tightened up a lot of margins and padding to make it a…
Time for an update! I can show some of the, now public, textures. As before, I didn't model or concept these...just unwrapping, and just texturing. This texture really didn't want to look nice. Most of the textures shown are ones that paint themselves, that I can sit down and bang out exactly as I envision them. The Hind…
[FONT="]Come join the team that creates logos and packaging for our video games! Your work should have high added graphical value and promote the brand image of our future benchmarks.[/FONT] [FONT="] [/FONT] [FONT="]Your mission:[/FONT] [FONT="][/FONT][FONT="][/FONT] [FONT="]Working under the…
Hi there ;) I want to share the works in the creation of which I participated as a part of the DragonFly team, I worked on the Wayfinder project as a 3D technical team lead from the very beginning of the project for about 4 years. My job was a technical review of the models, teaching and helping a team to polish each…
Shoe looks nice. Can you share some details about how you made it, where it's rendered in? The rocks look strangely low-resolution compared to the shoes, blurry and polygonal. Also the tiled "squares" pattern behind the logo, it seems to be clipped off at the top, rather than ending with "whole" squares. I haven't seen any…