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Re: Left 4 Dead
Reply by
acc
·
Nov 2008
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Home
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General Discussion
Enable the console in the options and then: ~openserverbrowser It's there! Just not shown by default. Silly Valve.
2 results
Re: Zbrush overlapping mesh problems
Reply by
DarkBahamut
·
Aug 2020
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Home
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Technical Talk
I was aware of enabling backfacemask but not the topological option... worked like a charm! Thanks for your insight!
Re: Dither too strong when implementing hair cards?
Reply by
YYEEAAAHHH
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May 2020
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Home
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Marmoset
Will definitely try that, also helped was enabling height and flat (in subdivision tab) and messing with those values.
Re: "Spin Operation" Leaves Holes In The Mesh (Blender 2.8)
Reply by
J0Y
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Jul 2019
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Home
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Technical Talk
Well, sir! Enable 'duplicate' checkbox in the Spin Tool has solved the problem! Thank you.
2 results
Re: UDK - DepthBiasedAlpha with DirectX 11?
Reply by
System
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Jan 2012
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Unreal Engine
Make sure you enable use separate transparency layer or something in the DX11 features in the mat.
Re: SLI 1080 cards or one 1080TI for 3D and multimedia?
Reply by
Froyok
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Oct 2017
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Home
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Technical Talk
For your information, Substance Painter doesn't support SLI. It will most probably crash if the feature is enabled.
Re: Exploring the Asterix and Obelix World in 3D
Reply by
Flamingo Knight
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May 2014
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Home
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3D Art Showcase & Critiques
@Hayden Zammit Yeah it's just a grab from the maya viewport 2.0 with flat lighting enabled.
Re: Modo model to UE4, rig breaking location on import
Reply by
Obscura
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Dec 2016
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Unreal Engine
In the skeletal mesh editor, there is a checkbox called something like use ref-pose. Try enabling that.
Re: [Portfolio] Tits / Marie-Michelle Pepin, Character artist
Reply by
Tits
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Jun 2012
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Home
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3D Art Showcase & Critiques
I don't really know nothing about website, is there a lot of people having java enabled?
3 results
Re: Changing the colour of an already painted stencil?
Reply by
poopipe
·
Dec 2017
·
Home
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Adobe Substance
Then you can do exactly as revel says, simply enable the height channel in the fill layer
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