You should try bioskin, i just reinstalled it and it works with max 9 64-bit. It's pretty straight forward to use (mirror / save / load verts and envelopes). I couldnt find it online anymore but here it is: http://www3.sympatico.ca/psykopat/tools/bioskin1.53.rar
Sounds bizarre. I can't verify since I don't use CS4. Do you have the latest NVIDIA dds plugin installed? If it still happens, you could try searching and/or posting on the NVIDIA developer forum. http://developer.nvidia.com/forums/index.php?showforum=9
lucky bastage!!! going to evo!! the only way i get to see EVO is by buying the DVD's they've been putting out for the past few years. oh well, I may go to ECC since I only live about 9 hours from Jersey.
[ QUOTE ] So I went for 3 : 1024*1024 for the head and 2 2048*2048 for the body [/ QUOTE ] wtf? take a look at the dominacewarII models.. they only have one 1024 map.. I think you r going a bit crazy with makin it 9 times bigger!!!
to add to the rant they have slowly but surely have made max worse than it was in say max 9... shift click screwed with, and omg that default uvw unwrap modifier... just adopt what renderhjs did and call it a day, but no, it can't be done... Caddies on the other hand, priceless.
I guess I should have added the specs for that by now :) It is a scripted geometry plugin, so should work in most versions of Max 9+. However, I no longer have access to versions of Max older than 2010. I know it works in 3ds Max 2010+.
Agree with the too many clicks statement. Landing Page->Albums Page->Thumbnails Page->Single image is a pretty long progression. There are only 9 images in your 3D section. Why not just show em all in a column at a nice size and let the viewer scroll through.
'Especially students'. What about people with a 9-hours-a-day-as-a-professional-artist job and wife, kids, etc. I have all of those things ('cept the kids) and am entering???? We all have deadlines to meet. IMO thats a pretty lame way of thinking.
Hello, im looking for a 3d modeler that can make a custom sword for the game Baldur’s Gate 3. The game uses DAE format that is then converted into a format called .gr2 (It’s the same format as the game Divinity Original Sin, by Larian studios. I have ref images and everything, so please let me know if this is something…
UPDATE 9 It's been some time, but here is a new update! What held me down the most was that I wanted to ditch the downloaded controller for something I constructed using tutorials, so I practice some code + know what's there. So I finally did it! Then it was pretty quick to setup navmesh and start on the basic AI that is…