found this amusing! http://www.facebook.com/photo.php?fbid=159982270758853&set=a.104359516321129.9428.100002412430809&type=1 good job xbox marketing-screenshot-chooser-man
You can create a second variation of your layout within the project, use coastal erosion to flatten the valleys then blend between the two with a chooser node (use one of the heightmap outputs as blending mask). Works kinda like lerp node in UE4.
@poopipe Thats exactly what I was looking for. Im working on my moss Substance and want to give the User the Chance to have five different Shapes to Scatter around ( The tile Sampler would function as 1-5 Sampler of Variations if only 1 Plant of 5 is choosen )
Thanks Cryid, worked like a charm! Kind of a workaround, but beggars can't be choosers. I'm thinking there must be a setting for it hidden somewhere, so I'll keep an eye-out.
I don't think AD even really cares about Mudbox anymore, it seems like they have maybe 1-2 people working on it total. Bugs I've noticed as of the last time I tried Mudbox (2013): -Clicking on buttons with my tablet often didn't work unless I pressed down really hard. -Viewport navigation can be twitchy, like the model…
Yes, take a look at game like trine which are 3d-sidescrollers made with udk. Too many to list here. Have you experiences in developing a game ? My personal rule of thumb: level of challenge = pow(basic challenges , #ideas) If you have never done a game before, start small with really just one ideas, take a game genre…
Hi all! Here's an update: I've been working on design iterations, spending about 15 minutes per iteration on top of the original base. I'm trying to be as fast and loose as I can with these to keep the ideas flowing. It's challenging to find a middle ground between changing so much that it isn't really illidan anymore and…
[ QUOTE ] At intern level I would keep a somewhat more varied portfolio. It will give the studio you're working with a broader range of skills to evaluate. Certainly life drawing is a good example of something that should be in an interns reel. I no longer work at EA Redwood shores, but I'm not sure why you would…