Poly budget isn't something you can put a blanket number on anymore. The actual number doesn't matter until you go higher than what the rasterizing hardware you are running on can handle efficiently in batch. The programs that send this stuff to be drawn today are more worried about sorting states and batching than the…
[ QUOTE ] For my first job i got a $500 check for moving expenses... hehe i managed to fly from NY to Dallas 3 times for that ammount of money and bring my stuff with me hehe [/ QUOTE ] I think you forgot a zero there ... or you know something about buying plane tickets that I don't...
is that the arial font type? lucky you not applying as a designer. If you use html text then there is no need for a excuse but a embedded font in either flash or image and then Arial, TimesNewRoman or Comic Sans is a no-go. Have a look through this sans-serif collection for better alternatives…
The top-tier UFC guys would be very competitive in Pride. The mid-tier Pride guys would be very competitive in UFC. It's not so much that Pride guys are so much better, it's just that there is more competition and depth in almost every weight category. The reason for this is pretty simple. Pride pays a hell of a lot more…
That polycount you have is WAY off. I think that that might be the count for the high versions used in the "meet the" series. I've got the maya version of the heavy open here (without weapons), and he's only around 3700 tris. I'd aim for around 5000 polys or less for an in-game character. As prof 420 said, the shaders are…
Well, there really is no set in stone rule for this sort of stuff....like I said it really is dependent on the type of mesh you are doing. For simple environment stuff you really need to focus on the best edges that are identifying your main shape and silhouette. If you have a lot of excess edges that aren't really…
Okay, so I've started a new head/bust today using the Retopo script... as for speed, I'm at about 2200 polygons for one half, so I guess I'm going reasonably well here. Trouble is that it's a really old guy with lots of detail, so I have to add another couple hundred polygons tomorrow. I expect it to be around 5000 in the…