oh sweet! Thanks Tony! guh... X3? really? I couldn't stand almost anything in that movie. it's kind of interesting how we're opposite on these two movies. Here's the 1080p version of the new trailer for those interested.…
[ QUOTE ] Its always funny hearing people that texture 500 poly models with only diffuse try to tell people the "correct" way to uv in what, 2008? Really if you guys had any experience at all texturing characters with 5-15k poly limits you'd know how absolutely absurd it is to think everything should be done by hand. Spend…
More news: http://gondwanaland.com/mlog/2008/03/04/nin-ghosts/ [ QUOTE ] The $300 ultra deluxe edition of Nine Inch Nails Ghosts I-IV, limited to 2500 copies, sold out in a couple days (I believe released Sunday, no longer available this morning). There are some manufacturing costs, but they dont appear to be using any…
Silo is pure modeling, with sculpting and uv mapping. No animation. Yes, very happy with it, and I've not really got into the sculpting yet. Nevercenter really listen to their userbase and add features (and bug fix) at a pretty impressive rate. $159 for this program alone is a great deal, but free updates for all 2.x…
Do you have a concept design that we can compare the final product to? Agree with Renderhjs about paintin in some highlights as well as some color variation. Does this object have a normal or spec map on it? It looks right now like just a diffuse channel is being shown. The diffuse looks like first pass right now, and…
Thanks, I tweaked them a little, they now look almost exactly like my own eyes so that will have to do lol. Heres the normal mapped low poly with a procedural texture (no detail at all yet). I plan on finishing up the whole model before texturing so I can make everyting flow nicely.…
While nowhere near as extreme, all the capacitors of the 16v 1500uf variety on a ~6 year old Shuttle I have went out a short bit ago. I'm messing around with soldering on replacement caps as otherwise the mobo's a goner anyways. :P
Thanks all. Both the Blender and the ZApplink options look perfect. I'll check out ZApplink since I've never used Blender. Just a thought though, how does ZBrush render low poly stuff with just a diffuse? Not 'how' technically speaking, but does it look any good? I'm gonna be painting characters with 1500 tris or less and…
@ Prophecies: ya know what.. i was thinking of re-baking out the blade part.. when i decimated the blade, i wanted to get it down to about 150k tris.. but i think i can push the count a bit more either 300 or 500k.. i'll give that a whirl tonight.. and yup.. split the whole thing into two parts.. one map was 2048 x 512,…