Copied and pasted from a recent similar thread on CA. My main axe is my avatar icon here... Ibanez RG448 in natural ash finish, they don't make 'em like that anymore... it's damn fun to play and sounds great. Also have a black Epiphone Flying V (for alternate tunings - Ibanez is double-locked), but I want to sell that and…
Heheh that's cool IronBear, hope you're having fun with it... for me that's what I like best about the voxel sculpting... I don't even really think about polygons until much later. I've been doodling and doing random sketches a lot more lately because of this program and it feels good. I really like the retopology tools…
hey man, cool stuff. i should do some of these.... i'm assuming you want some crits so i'll just be blunt. I think the shapes that make up these figures is unappealing, and the proportions are wrong as well. in addition, the line work isn't very interesting... and the perspective doesn't appear to be right either. IMO, you…
i finally got around to pulling some images together to share with the community and contribute to this thread! my apologies for some of the crude images. i had a number of random stuffz to B making 4 TQ. these images were collected in an assortment of ways, be it a screen shot from the editor, max's viewport, during…
I think your portfolio needs a lot of work first. There are a number of issues that need attention, both technically and presentation-wise. 1) Focus - As your portfolio stands right now, I have no idea what kind of artist you are, nor what industry you are looking to get into. Are you looking to get into games? Film?…
Hi Andrew nice start in the blockout! Here is my take on your questions, based on my experience working in a studio. 1. No, but a modular approach in most cases will save you a lot of time. Even for organic models like trees it's way faster to model a couple of branches and trunk variations and make a kit rather than…
Yeah, normal align is great! I haven't tried an attachment/surface constraint, but I will look into it. But maybe I should be more specific about my problem since it's not just getting something on a surface, it's obtaining a perfect axis and orientation for it. I am working with something that assembles sections of road…
Dammit, I just love chubby tank characters haha... subbed, it's worth adding the Gears of War locust to your reference bin since there are a few of them that fit this silhouette quite well and should feed you some additional ideas whilst developing this (Y) As for the concept of this... I'll be honest and say without the…
Unfortunately, I have not managed to cover the aspect of placing the foliage in the 3dmotive tutorial. The general idea for getting fairly decent placement of vegetation is to try and group the foliage in a ramp-like shape. What I mean by that is that you start with the largest objects and then add smaller objects around…
eh, i get and agree with the sentiment but I don't believe it. Film has been vastly more developed than game art has at this point, we're tbh following them at the moment really so far as art assets go. narrative wise, I suppose we're going in other directions necessarily as a result of how we interact with the medium…