Hey friends, as some of you know, I'm currently studying at a film university and I got a project coming up where I can create a short animation. Basically I have one week of pre-production from next Monday followed by 2-3 weeks of production. Originally I wanted to do something with SFM to finally make time and get into…
I've spent days trying to resolve these problems so i figure if anywhere has any semblance of a solution, it's polycount. I'm a student artist using Second Life as a platform since it's easy to collaborate on. Anyway, the problem: (picture speaks a thousand words) (uploaded image is a JPG for forum friendliness, i realize…
My thoughts on Normal Baking by with UV matching. Another post here in Polycount talked about the difficulty in baking perfect normal maps for models with low poly holes and tube shapes. But it didn't address an important alternative IMO. (I didn't see it in the wiki) A way I go about avoiding distortions is by matching…
Hi! I am a 3D modeler and currently wish to start a team to create a car combat MMO game. Will be similar to the Twisted Metal series but with many new features and many other functions! I will be making all the 3D models needed including building, roads, props, NPCs and weapons. However, I need some people to help me with…
I first started on the Main Character Concepts for this Project and their backstory of who they are which then helped me decide on a world and a temporary story line that fitted his role. Happy with the designs I decided to start sculpting his Base mesh on Zbrush. Then taking the base mesh in Marvelous Designer to add…
Hey folks, Im design student currently on placement and am beginning to work on my final year dissertation. I wanted to try and make it relevant to (what will hopefully be) my future career path, starting out as an environmental artist and working towards a technical artist. Now, I already have a module in final year…
Hello people, A few months ago I built my own proprietary 3D engine in AS3. I built it purely to make games. And because it's proprietary and I don't have to factor in usability etc I focus 100% on speed. Dilligently. The results are good. It's significantly faster than commercial engines like Papervision, and actually…
Thanks for the comments so far. poop: Thanks. I am revamping my folio site soon too, so you can investigate more . The html table idea was there, but was not considered at the end. Maybe its worth to check it out warby: Since the project was canceled, the artwork cant be seen. noritsune: Thank you. Didnt played the game so…
[ QUOTE ] Is that Peters fault? Or EA's though Mojo2k? Maybe its his fault for letting EA buy into the company. [/ QUOTE ] EA havent bought into the company. EA is the publisher of Lionhead games. Not a part or whole owner. He sold Bullfrog to EA years ago then buggered off to form Lionhead to make Black & White. Another…
Yes!! Xmas break means time to work!! Havn't been able to touch it since today, so thankfully I was able to get a solid chunk done. Few areas I need to work on include: - simplifying near the cap area on the rims. - work on the smoothing and distribution of polys below the headlight - curve out the corners for the tinted…