Keep in mind it's fuzzy math and not a precise calculation that needs to be perfectly nailed, getting close enough is fan-tastic. Another way to think about texel density is in unique surface area, that you need to cover an object. Like wrapping a present, how much wrapping paper do you need to cover an object. Come up…
I dig the design...nice and simple and without useless frills. I think the first thing to comment on is the site itself: -what are u going for? game art? fx studios? graphic design? it seems like ur 3d points more towards gameart. if so, u need to get rid of the graphic design portion. i also think the "texturing" portion…
I'm just throwing my 2 cents in behind CamelCase with the occasional underscore, if they let you. It really helps to check with your programming team and work out a convention early on. They usually have a very specific standard that they adhere to and generally would be pretty happy if you stuck to it. Or they will work…
CAT On the surface CAT seems to be great it has a lot of flexibility it operates in ways people expect and it uses the standard curve editor as is without having to customize it. BUT we stopped using it in production because it was so buggy and broken, ever since Autodesk bought it, it's become crazy unstable. The only…
Hey there, Escudero! Nice looking run you got there:) Here's some feedback I've got: When I do Run and Walk-cycles I like to start with the hips and then go down from there, and when the legs looks ok I do the upper body one part at the time. So looking at the run this way you can see that the Hips up and down-motion is a…
Here is a paintover, hope this helps. This is basically how I would visualize the low being modeled just by looking at the concept. A few very important points to hammer home here: 1. Do not model the surface detail in your low, let your normals handle that. You could add a few more loops to get some extra detail on some…
Turbosmooth/connect is a better way to handle the corners. If I had been doing more modeling instead of animation over the last 6mo I probably would have suggested that because I work with turbosmooth on top of Edit Poly, and toggle it on and off (little light bulb) to see how it smooths. The main problem you had with…
Ok, so after about a day of messing with the aria here are my thoughts: Good: 1. Very response, even with the 600mhz processor i've yet to find much that slows it down. 2. Android is awesome, and HTC's version of android seems to have an acceptable amount of bloatware. Sure there is a bunch of preloaded apps you cant…
So offering critique is what qualifies as butthurt these days on PC? I wasn't "giving him shit" I was offering my opinion that his concept did not really fit into a Medieval theme and that the weapon doesn't abide by the guidelines. Perhaps a little more background info in the OP and it wouldn't have opened the idea to…
Damn, I do have a tendency to make my guns way too wide for whatever reason. I will have to try and fix that, thanks Racer. I was just got finished with all the low poly EXCEPT the main body, so right on time. Isn't that a flash suppressor, rather than a muzzle brake? I was just going to paint the insides of it black in my…