I would like to start with one of my 1st portrait sculpted in Zbush. Trying to achive realistic effect and having some fun with new software. I’am looking for some critique, there’s still a lot to do and study. So exited about 3d journey ! :D Will be grateful for feedback. Cheers !
any suggestions? should i ignore it? or should i cancel? i dont know. its the standard collar, havent thought about it when creating the concept and the model ofc portrait view.
Rolled a new DnD character for a game this weekend and worked on a portrait of him during my day off. Still another WIP but here's the progress thus far. Any feedback would be appreciated!
nice work, looks pretty solid to me! but- if its a self portrait maybe you should post some pics of yourself so people can comment on likeness and suggestions about hair?
Hello everyone! My name is Tarik DJ Holmes, and I am an artist who specializes in digital/traditional illustration, comic book covers, logo designs, characters, and portraits! Here's the link to my portfolio: https://www.artstation.com/artoftdj Email: artoftdj@gmail.com
My faceless staff almost finished but I cant see Default particles ingame, but ı can see them in portrait view, there is no particle option in importor so I Mohsen said I have to mod .qc file to the game, anyone knows how? Thx
Thanks man :) Yeah the large scale, main details can be seen in-game fine - I'll stick some shots up later. The mid details can be seen in hero/ portrait view, and the small, high-res detail is really just for the promo stuff.
Started throwing together another environment. We'll see where this takes me... Thanks Oliver. Characters aren't exactly my strongest skill but I try to do them every so often. I'll be sure to practice doing some portraits in the future...
Thanks Oranghe for the crit! I really understand what you meant about the woman on the study drawing, and I´ve been practicing to get better at that. So here are my latest environments and some anatomy studies, along with a quick portrait of my girlfriend!
Hey guys I feel I got the skin shader figured out, might push the rfl and roughness more, the lookdev stage set, I just have a few tweaks and I'll have her vray portrait done and then its off to UE4