We are looking for a freelance 3D artist able to make realistic looking clothing for a game with experience using Marvelous Designer, Zbrush, Retopology for games, texturing and rigging. PM for more information.
here's a piece I finally got around the finishing off. Sculpted in Zbrush, clothing in marvelous, texturing in substance & photoshop feedback always welcome! Thanks for looking :smile: https://www.artstation.com/artwork/qyq5a
total polycount 41174 tris marvelous designer for base cloth zbrush for detailing topogun for Retopology substance painter for texturing and bake marmoset toolbag and photoshop for render presentation https://www.artstation.com/artwork/4gW6Y
Interesting design, it looks silly and serious at the same time. I think the first render is the best, the lighting really shows off the model as a marvel of 3d engineering
I made tarp by using marvelous designer. Then I found a good tarp picture, made that tile and extracted the normals with crazybumb. https://www.artstation.com/artwork/51vBw
Love this, I agree with the height variation on the buildings but I think that's minor. I really like the movement of the cape, did you use Marvelous Designer or anything for that?
Some practise of folds and cloths. Sketch - by hand. Blockout, posing - Zbrush. Simulation - Marvelous designer. UV, retopoly - Maya, Zbrush. Detailing and sculpt in Zbrush. on Artstation