Indie publishers, heh :P Anynway, best time is free time, that's where most people relax and do fun stuff outside of work, this is also a great time to make that nice sweet indie game while still paying for ones living. It can and will be exhausting but ensures that your economy doesn't go crashing. (Having a job is…
Beta should still work to test out, no idea how long it will last before it stops working, but should still work some time. For me this tool is a dream come true, since the beta this tool totally replaced Photoshop (CS3) for me and heck in some places its even WAY more nifty, no idea how it can hold up for a professional…
Again, read my post. My problem with this is not necessarily those factors; it's more that I am insulted that they think that I, as a gamer, want that in my games. I'm nearly 30 but they are treating me like a pre-pubescent 13 year old. And it makes gaming as a hobby look bad to non-gamers. We've made leaps and bounds when…
One thing to consider in your move is the price of games. This is one of the reasons why I've never been too keen on leaving the U.S. One of my favorite hobbies is collecting games. And the prices for video games in the U.S. are lower than just about anywhere else. The one drawback is that in recent years some critically…
Bloody nutz and bolts under every surface *eg* - i avoid to change the animations for a q3arena mod for months now - ohhh the horror ... but it just makes no sense with a propper dodgeroll animation , bloody hell. Doom3 is the pretty imho, all the scripting (shudder:) but i guess as easy/difficult as q3 shader files. Have…
Speed modelled this during my lunch break in school. The weather here in Malmö is getting nice and spring-ish, so I can feel my inspiration returning. Nice nice :) Have been checking out some of my books from the PnP-RPG "Mutant", one of the classics in the Swedish roll playing hobby. So thats kind of what inspired me to…
lol well all i have is free time so i'm willing to learn but am learning fast weapons aren't as hard as people to create or "characters" since i'm still in highschool which i graduate next year btw i have some time to think of making a career out of it but i just might make it a hobby and then probably sell models on the…
So i'm working on this model in my free time just as a hobby. And i think I reached the point where i'm done sculpting and want to start retopologizing. I only have Maya to do this. Problem is I made my clothes by using the Zbrush extract feature which gave me the following result. As you can see, my clothes are hollow,…
Hi Polycount, Long time lurker over here. I'm a student on my third semester, and I chose character modelling as a specialization. I've been dabbling with 3d poly modelling as a hobby for quite awhile, but it wasn't until I got into school that I decided to shift from design and completely focus on 3D. Right now I'm…
Hi Polycount! I'm Tim, a 15 yr old who models (with 3ds max) as a hobby. I've just finished the high and low poly models of the Mjolnir MkVI armour from Halo, but have been encountering problems. I unwrapped the low poly and used xNormal to generate a normal map, but when I applied the normal map to the low poly I kept…